Anyone not currently interacting with morph targets or their animation can treat this as a normal release.

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This release gives people a chance to get the current version without taking up the morph changes in the middle of a project in release 2012/03/30 When using the Animation Studio, you'll notice a large change in the way you access node properties.

That said, the Oodle1 compressor is still there if you need it, and if you export from 2.10 uncompressed or with Oodle1, those files will load just fine in 2.9. Since it's customary on each minor version increase to summarize the changes since the last one, that follows here.

2.9 was largely the version of Animation Studio and GState feature buildout, while of course there were a bunch of runtime and export improvements as well.

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The Animation Studio was made to be controllable with a 360 controller.

The ability to attach user-defined data to nodes was added.

If you are going to use this feature, please get in contact with us at [email protected]